A mystical kelpie rises from Vanai Valley swamp, and he's thirsting for adventure!
Swampstud is an Adventurer. As a reminder, an Adventurer starts at Level 0. When he leave bed, he gets an XP counter and levels up! For Levels 0 and 1, you use the leftmost column of stats: 5 stamina, and 2/1/2/3 for PEs. (PEs are Pleasuring Experience; they show how much pleasure he can give to each gender in the game. They're sort of like attack power, except they feel good!)
After the second time he leaves bed, he'll have 2 XP counters, which means he's Level 2. He'll get a 5 stamina bonus (when max stamina increases, so does stamina), and his PEs will go up to 3/2/3/4!
Then, finally, the third time he leaves bed, he's maxed out his level -- at level 3, his PEs go up to 5/3/3/5 and his bonus skill is activated! When you swing at an opponent with only Swampstud, no Furres can put out! Your opponent's Furres will gladly step aside to allow this benevolent kelpie to make your opponent feel good and full of horsecock!
In other words, your opponent will be taking 5 pleasure each turn when you get Swampstud to level 3!
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Sorry, comments are closed for this article.
|yuko on Jun 23rd, 2014 @ 01:21 PM|
sweet, and love the art, effect in bed is even better
Nezumi12 on Jun 22nd, 2014 @ 11:24 PM
@Lafitte: I've played L5R, I know exactly what you mean. Young Jedi had similar mechanics, too.
ezekiel_tyr on Jun 21st, 2014 @ 04:37 PM
so basicaly thats a free hit to the other player? awesome :D
on Jun 21st, 2014 @ 10:42 AM@Nezumi: It's an interesting take on the leveling card mechanic. I've seen other games where, if you have a lower version of a card out, you can play an experienced version over it (Legend of the Five Rings, for example) but this is very elegant since you don't need to get your hands on a bunch of cards to make a workable deck.Nezumi12
on Jun 21st, 2014 @ 09:44 AMI've noticed that adventurers seem to be fairly cheap to get into play and somewhat weak at start, but slowly beef up until they're practically game-changers.
A good way for people to play powerhouse cards when they can only afford poorhouse costs.BlueJay
on Jun 21st, 2014 @ 06:29 AMHoly crap, I must have that horseco--I mean card.Magetorment
on Jun 21st, 2014 @ 04:06 AM@Scrimno:
The wording is a little funky, but the 'can't put out' part is only active while Swampstud is swinging alone. It's not always on. So you're not exposing yourself.Taz
on Jun 20th, 2014 @ 11:03 PM@polkakitty: I would be very amused to see Adventure Time targeting Plucker and Roaster. :)Scrimno
on Jun 20th, 2014 @ 11:03 PMAt first blush, it looks like it would be nice to make it so furres can't put out so you can render your opponent helpless to you, but in doing so, you'd be making yourself vulnerable as well. It's a bold double-edged move that I'd be hesitant to make.polkakitty
on Jun 20th, 2014 @ 10:27 PMYeah, I kind of thought Wild was just for Gluttons too. I guess the idea is, Wild Furres are mythical creatures, and a lot of them are found prowling around the wilderness in search of tasty Furres to snack on.
@captainbozo - Well, there's always Adventure Time to make him level up faster, and Sow the Seeds and that to make him deal more pleasure.
Actually, here's a concept for a deck that just occurred to me that's probably completely unworkable, but I still think it's interesting that it's theoretically possible: Play Plucker and Roaster, and whenever they enter bed, have them copy the Adventurer skill from another Furre so they can get XP counters. Once they have 3 XP counters, you should be able to play any Adventurer, then have Plucker and Roaster copy that Furre's skills in order to immediately gain its bonus for being level 3 (or alternatively, have them copy your opponents' Adventurers and get whatever bonus they would get at level 3!)Lafitte
on Jun 20th, 2014 @ 09:39 PMHuh, a wild creature thats not a glutton (I was wondering about that) but also an adventurer. Wacky.
Also, holy shit that ability!captainbozo
on Jun 20th, 2014 @ 08:49 PMDrippy horsey cock
Wow though, that's a lot of direct thrusts, although he's pretty easy to get rid of and it takes 4 turns to get him to thrusting status.