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(May 28th, 2014)
Rules Primer: Glutton! Three new card previews!
      by Seppel

"Hey Seppel, when are you coming out with some vore cards? I don't want to play unless there's vore!"

"Hey Seppel, please don't include vore! I don't want my Furres to be eaten; that's gross!"

Hey guys, I'm Seppel. I totally believe that you can't please everyone all of the time, however, you can please everyone at the same time. I'm here to tell you that if you don't like vore, everything's going to be great! And if you do like vore, then everything's going to be great!

Let's take a step back and talk about the beginning of Furoticon... Back in 2009, we were small. Very small. We had a game, and we had everyone clamoring to shape Furoticon into, well, their fetish. We were a little overwhelmed.

We were fresh meat.

...



(Yes, we were three Herm Fox Furre tokens with 3 stamina and 1 for all PEs. And we couldn't enter bed. This happened in real life.)

...



(See? That's a real photograph taken at our... ok, I digress. A token Furre is a Furre that doesn't go into your deck, like this Fox Token above.)

The very first year of Furoticon was filled with cries of, "Put my fetish into Furoticon!" and "You don't have enough of my favorite species! Where's the dolphin deck?" We listened, and we made sure not to be led too far in one direction.

We listened to the biggest crowds first -- bondage themes (Triskelion in 2010 and Di'Ahla's Awakening in 2013) and college themes (Vanilla in 2011, Strawberry in 2013, and Caramel coming in 2014). We were also able to fit a tribal theme in there (Tribes of Tanglebrook in 2012). The next loudest voices were for a fantasy theme, and we're bringing that to you now with Fortune at Vell's End.

We began brainstorming ideas for Fortune at Vell's End in September of 2012. It was then that we realized that we could push all of the fantasy fetishes in this set -- vore, inflation, magic, and so on. And moments later we understood that that would have been a great way to alienate all of our fans. I recognized that there needed to be a balance -- lots of our regular sexiness with a small sprinkle of fetishes.

But even that isn't enough when it comes to vore. A number of our fans have a serious enough dislike for vore that they would stop playing if their Furres got eaten. Some people get disgusted from vore. And personally, I'm not into it.

So that was the challenge: I had to think long and hard about how to make vore attractive to myself while making sure I didn't upset anyone. I felt like Shigeru Miyamoto, when he designed a first-person shooter game 14 years ago.

First, I needed information. We took responses from vore fans, asking what was appealing about vore artwork and the vore concept. We received varied responses: the tight hugging feeling, the sense of danger, the thrill of the hunt, power, dominance, and submission. The pieces of the puzzle were shaken out of the box. With the help of Sigil and Callista, we came up with concepts that would match up to these feelings in ways that the rest of our fans would be able to appreciate as well.

And, of course, we had to make a few cute and silly monsters:



(Normally, you'd need to put 3 Furres into bed to please 3 Furres on the opposing side, but if Kitty Cube eats 2 Furres and swings, it can please 3 Furres all by itself!)

We agreed early on that if we were to include vore, everything had to be soft vore (eating someone is harmless fun, and they can come out when they're ready). A lot of the artwork needs to focus on emotions rather than acts-in-progress. And of course, we need big characters and small characters. If you like sizeplay (that is, size differences), you're in luck!

We started fitting everything together, and the last question was about the mechanic itself: how do we fit swallowing into the game without upsetting anyone? I thought about this for nearly a week. Then it hit me while taking a walk in my neighborhood. Remember that comment at the top of this article? "I don't want my Furres to be eaten!" That comment played through my head, and it was the final piece of the puzzle -- vore has to be kept to the harem that enjoys the vore.

In other words, your Glutton can only eat Furres you control. Your opponent's Glutton can only eat Furres they control. There are a few rare instances where this isn't true, but we did our best to make them completely tolerable!

This article was longer than I expected, but a lot needed to be explained. I hope I didn't put you to sleep!

Some final rule notes:

* Your only chance to eat Furres is when the Glutton is entering the scene. Eating doesn't target, so a Glutton can eat an Elusive Furre.

* Eating isn't a requirement. A Glutton can choose to eat 0 Furres.

* Glutton is a passive skill that adds rules to the Furre entering the scene (it eats while it's entering the scene). This means that there's no chance to react after a Glutton Furre enters the scene but before it eats. You have to either deny a Glutton before it enters the scene, or deal with it after it eats.

* When the Glutton orgasms (or leaves the scene), all Furres eaten go to the couch.

* A Glutton can eat another Glutton! Unfortunately, the previously eaten Furres go to the couch, not to the next Glutton's belly.

* The "belly" zone is an out-of-scene zone that every object has (Gluttons are the only ones that use it). Token cards are allowed to exist there, and cards in a belly can be targeted by skills.

* A Glutton retains the Furres in its belly if it loses its Glutton skill.

That's about it!

Enjoy!


Sorry, comments are closed for this article.

16 comments:

Nezumi12 on May 29th, 2014 @ 10:33 AM
@Magetorment: Thank you, that does answer my question.

mahsroh on May 29th, 2014 @ 07:40 AM
this was a fascinating read! it's great to read about the design process behind making vore palatable for a general audience

Darkkismeth on May 29th, 2014 @ 02:55 AM
I want more of these Fox herm furres! They look great!







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