We're back from Origins Game Fair! It was a long week, and we're back with more card previews!
Let's dive in to some exciting cards in the Wolves vs. Rats deck!
Anybody remember that card called Thrust?
Well, here's its wolven cousin!
For the price of 1 more AP, you can deal twice the pleasure of a regular Thrust! Make sure you've assembled a good pack, first!
Your first reaction is probably, "Why would I ever play this card?"
Wolves are all about strength in numbers, so why would you give them tons of AP?
You might want to look closely at this card's effect. There's something very devious about this card.
Did you spot it yet?
It says: "During your refill step." Your opponent is only getting AP on your turn. That means they can spend it on little more than defending against your rats.
And rats get bonuses if enough Furres put out.
And rats lure Furres into bed.
Take Slickslit for example:
Slickslit lets you grind through your deck until you find the cards you want! Many rats have a "Lure" skill, which ranges from luring 1 to 3 Furres into bed!
Not to be outdone, the Wolves have their own way of drawing free cards:
You know which tribe brings multiple Furres into the scene in a single turn? Wolves.
You know which tribe doesn't? Rats.
Also, take note that Drum Circle works on every turn. So if you can surprise a Furre into the scene on an opponent's turn, you could be drawing cards on their turn also!
Even though both tribes have vastly different tactics, it looks to be an even match between these tribes. For fairness, they each get their own version of a dual-gender Haven card:
Both of these cards cost 13 AP to play, yet you only get 10 AP per turn. So what gives? Look at the first skill on each card: show your opponent some wolves or rats from your hand, and the cost of these cards drops dramatically -- from 13 AP to 11 AP, then to 9 AP, then to 7 AP if you show off three cards to your opponent!
If you've got a lot of wolves or rats in your deck, these two cards are a great way to accelerate your tribe!
Which card is your favorite? Tell us about it in the comments below!
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Sorry, comments are closed for this article.
|rainydaydance on Jun 26th, 2016 @ 10:31 PM|
Rats and wolves are so awesome. I'm so happy there bringing some of tanglebrook back
Zeneth_Starr on Jun 24th, 2016 @ 04:38 PM
Some nice new cards to refresh my Rat deck.
Hmmm...I'm going to have to consider some things.
yiff22 on Jun 24th, 2016 @ 05:55 AM
I love how crafty these cards can be! A good dash of deviousness is perfect for any deck!
Taz on Jun 23rd, 2016 @ 09:58 PM
To the surprise of nobody, Murodian Charity is one of my favorite cards from the set (and there are a LOT of good cards to choose from). Try it in a Feisty deck!
@ezekiel_tyr: Yes, the biggest cost reduction Tilled Field can give itself is -6 AP, for revealing three Wolf cards from your hand. Classic Tanglebrook Lions had means of reducing the cost further--but then, you run the risk of not having the requisite Wolves in hand for the 6 AP cost reduction in the first place.
@polkakitty: Drum Circle is definitely not an optimal play against Glutton decks! Especially when you consider . . . wait, I'm getting ahead of myself here. ;)
@Kaia_Cougar: Thank you for hitting the nail on the head for why we made the new GP Havens! Murodian Settlement and Tilled Field are much more playable if you only splash their respective tribes, and/or have a strong AP base. (E.g.: Murodian Settlement might not be a terrible choice in a Feisty deck, alongside the aforementioned Murodian Charity, Lei Aire, and perhaps Snatchstuffer over Gaiken for Treat removal.)
ezekiel_tyr on Jun 23rd, 2016 @ 04:16 PM
so doesnt that mean you can only get a max of -6 for tilled feild?
blizleopard on Jun 23rd, 2016 @ 09:17 AM
It's hard to think of a cogent comment to add at this point once Polkakitty gets going!
LadySikerra on Jun 23rd, 2016 @ 07:38 AM
I love Slickslit. Just had to get that out of the way. Also, these were some nice card previews. It's interesting to see the different strengths of these decks and kind of think ahead about how they might play. I'm really looking forward to this set more and more.
cuddles on Jun 23rd, 2016 @ 05:02 AM
I love how Murodian Charity has no maximum AP generation.
polkakitty on Jun 22nd, 2016 @ 11:50 PM
The thing is, no other set has as much of a focus on support for particular species as Tanglebrook does, and the cards from the Vanilla setting that have been previewed so far don't focus on any particular species. So I have to wonder if the other duel decks will have new dual-gender Havens, because making those Havens reward having a particular species wouldn't really make sense, and if they rewarded having Furres with a particular skill, that would be redundant with Fortune's and Brundali's dual-gender Havens. Could there be a Male/Herm Haven that becomes more effective if you have less Stamina than your opponents, or a Female/Otherkind Haven that becomes more effective in proportion to the total number of cards in your hand?
I guess I'm going to have to be That Guy, though, and point out that there is arguably an error in the text on Murodian Settlement and Tilled Field, because they say "three other Rat cards" and "three other Wolf cards", which implies that they themselves should have the Rat and Wolf subtypes, but they don't. (So you can't lower the cost of playing Murodian Settlement by revealing another Murodian Settlement.)
Also, I'm calling it now, Drum Circle is going to be insane in Glutton decks. (Or alternatively, it is the card that you must never try to use *against* Glutton decks.)
polkakitty on Jun 22nd, 2016 @ 11:50 PM
That's funny, with both the standard dual-gender havens (in Caramel and Di'Ahla's Awakening) and the keyword-specific ones (in Fortune and Brundali) still in print, I didn't expect this set to have its own dual-gender havens as well.
But it's always nice to have more choices available, and the interesting thing about Murodian Settlement and Tilled Field is that they're essentially the same idea as Shadow Glen and Planter Grove, only taken further, with the ability to reveal up to 3 cards for greater efficiency, and if you have 3 cards to reveal, they actually become strictly superior versions of Charm School and The Creaky Joint. (Also, if you already played your 3 Furres, but you have Kinship Studio on the board, then you can get the extra 3 AP to play Murodian Settlement or Tilled Field. So that's nice, although they're the kind of cards that are best to play as early as possible.)
So compared to Tanglebrook's dual-gender Havens, these are much better if you focus on the right species, and their effectiveness actually increases in proportion to your focus on that species (it's fortunate that there are a lot of Male and Otherkind Wolves, and Female and Herm Rats, even outside of Tanglebrook.) For a deck that doesn't focus on the right species, they'd be about as bad to use as Shadow Glen and Planter Grove, but that's okay because those decks have other options for dual-gender Havens.
HamHunterX3 on Jun 22nd, 2016 @ 11:26 PM
So smexy! Me wants them. .... but alas I won't be able to pre-order them.
Fallenaltair on Jun 22nd, 2016 @ 10:41 PM
these haven are awesome make me wonder what college & dancers get for havens?
Kaia_Cougar on Jun 22nd, 2016 @ 08:58 PM
These havens are much better than their Tanglebrook cousins. The old cards had to be played with the "show a _____ card" fashion, otherwise it was literally cheaper to just bring two home havens.
Nezumi12 on Jun 22nd, 2016 @ 07:25 PM
Wolf or Rat cards. "Cards", not "Furres". and that's the big deal there. because Drum Circle and Gang Thrust are both Wolf cards, but not wolf Furres.
Aetherlight on Jun 22nd, 2016 @ 07:15 PM
Well I suppose then that'll put a high emphasis on the Wolves and Rats Deck.
Until someone whips out a Caramel Deck, persay. :P