Hey, everyone. There's been a lot of talk in the comment sections of the past several posts, both discussing the contents of the Duel Decks, and inquiring about the status of the game as a whole. I'd like to be the first one to say:
This will be the last print set that we develop in the foreseeable future.
As you all may remember, last year Seppel, Niko, and I welcomed a beautiful bundle of joy into our growing family. Our lives have changed drastically, not only in the past year (though that has been a big mountain to climb), but really ever since we released the first set in 2009.
Originally, this game was supposed to have been a hobby, something that Seppel could throw some fun game design ideas into, have a good laugh with his developer friends and fellow players, and then it would fade off until the next side project came along.
Instead, Furoticon became something that we took great pride in, and something we have ended up putting a LOT of work into. To be clear, this game is my full-time job, and has been for years now. We've all experienced some growing pains over the years, especially since we had very little experience in this industry when we started, but we eventually hit our stride. We definitely benefited from bringing together our amazing development team and Sigil's patience and skill as Art Director!
What made it all worth it - what made it fun, challenging, and ultimately one of the best experiences in my life - was you, the players and fans. Yeah, you, reading this! Every time you guessed one of my plot lines long before I gave away the big reveal (you know who you are!), every time you got excited for the next new release, every time I wrote something that made you find me at a convention just so you could geek out - that made everything worth it.
But despite all the amazing experiences we've had and growth not only as a game, but as developers... we're stuck in that weird in-between phase, where we either get bigger, or we start to stagnate. A printed game takes up a LOT of physical space, and a surprising amount of time. Putting together orders, organizing conventions, developing set mechanics, overseeing art production - there are months of daily work behind the scenes. We can figure out ways to stretch time and space, but we have to consider the best future for our family.
So, we're going out on a Climax.
I just need you, our supporters, our fans, to know what a true honor and pleasure it's been to be able to write and design for you.
When I first started developing Furoticon, I had no idea that it would get this big! I've been here for ten sets. Ten sets! That's over 1,000 unique Furoticon cards! And that's awesome.
But that awesomeness has consumed nearly a decade of my life, and I want to make more games. Callista was correct, there won't be any more paper Furoticon sets - but Furoticon is not ending! - it's just evolving.
We are going to be throwing our time and resources into finishing Furoticon Online.
Up until this point, I've had to stretch my time and resources between my family, a full-time job, and development of up to two sets a year. By making this conscious jump to supporting the development of the online game instead of splitting our energy, we're hoping to bring you more consistent development updates and also work towards an earlier release date. I will personally be updating the Furoticon Online website with more information on our progress as we continue to manage development.
Through the Online model, we'll be able to continue developing and releasing new sets, without the physical constraints that the printed game creates. This will help you all too, as it will give you a more ready forum to play the game whenever you want, with fans all around the world!
For those of you who love the physical game, we will still be supporting you by continuing to sell at conventions and hosting events, along with continuing our online tournaments. Your cards will still be relevant for years to come!
Thank you to everyone for all your support over the years. Every single one of you has inspired me in your own way.
Working with Furoticon has been one of the best things I've done in my time in the furry fandom.
Through my work with Furoticon I've been able to meet and work with a huge number of amazing artists. I've created characters and watched them come alive, and watched you folks love them as much as I do. I've gotten to contribute to a growing culture of inclusivity and visibility for marginalized sexuality and gender in games. I have loved working with Furoticon for the past 5 years, and I will miss it.
My personal goal for the last print set, Furoticon: Climax is to bring a fullness and completeness to the four timelines featured in the Duel Decks. I am so excited to write another chapter into each of these stories in Climax, and I hope you enjoy them!
I hope to work again with Tail Kiss Studio in the future, but this will be my last time working with Furoticon TCG. Thank you all for your support, for your comments and for your kind words through the years.
I hope to make this set the best I've worked on yet!
Our Other Developers:
My sentiments aren't much different from everyone else's. I've had some fun times, met some amazing people, and learned quite a lot, especially about game development. I'm honored that Seppel and Callista have allowed me to share this ride with them, helping to playtest everything from First Vanilla all the way to Climax (as dirty as that sounds), and I'm looking forward to helping Furoticon Online become the best it can be, too!
Shoutouts to my fellow devs - Mage, Taz, Bozo - and the myriad playtesters we've had over the years. Special kudos go out to Basque and Marik, two of the developers who worked on earlier Furoticon sets. Your contributions helped shape the game to be what it is today, and you two deserve your recognition. Keep on being awesome.
See you on Furo Online!
I remember first seeing this game over five years ago, 1st Vanilla cards being humbly peddled at a convention booth. Some friends convinced me to give it a shot and I found myself drawn in by the depth of the system, excitedly awaiting the release of Triskelion and even playtesting 2nd Vanilla after that.
It almost feels needless to say that I was floored when Seppel invited me to join development for what would become Tribes of Tanglebrook at the first Furoticon Gaming Weekend. I was smiling the entire return home--games are my passion, and I would be getting my first experience with game development!
This has been one incredibly wild ride and I would not trade any of it for the world. Of the card games I have played so far, Furoticon is currently the only one I even keep physical decks for any more.
Like all of you, I currently eagerly await the release of Furoticon Online and, more immediately, Furoticon Climax! I hope to see you all next playing one of these. <3
Well, it's finally happening. While it's sad to see the print sets go, this is for the best. We can finally take a step up from being a game played mostly at conventions, to one played whenever the mood strikes.
It has been a blast and a half working with the team here. I may have the least time clocked as a dev on the team, but I've been with the playtesters since back in Trisk. I want to thank all the veteran players for sticking with us through the years and all the new players who send your love our way. There's something strange and magical about this card game that you just don't find anywhere else.
Here's hoping you all stick with us as we take the plunge off the deep end into the wild world of online card games.
Play on and play hard. Help us make this a Climax to remember!
Signed ~ The Furoticon Developers
Sorry, comments are closed for this article.
|JavelinChimera on Oct 5th, 2015 @ 09:17 AM|
Been with you guys since the beginning (look, there are still posts on the forum about decklists from 1st Vanilla!) and I have to say, it's been amazing to see everyone take such a niche concept of a CCG as far as it has gone. I really wish I was able to play the physical game more often but I'm the type of guy that collects all sorts of card games whether they are still being released or not. No regrets, and I will definitely be topping up my collection once the new set drops!
Vemika on Oct 4th, 2015 @ 07:48 PM
I guess this also ties in with why there wasn't an FGW this year? Pity about that, though I'm thrilled to hear it means seeing the online game moving forward.
madmanchrispogo on Oct 4th, 2015 @ 04:11 PM
cuddles on Oct 4th, 2015 @ 01:10 PM
I will miss getting more physical cards.
polkakitty on Oct 4th, 2015 @ 12:27 PM
@fawx - The address I showed you is her email address backwards (the correct address would have "furoticon.com" as the domain and "callista" as the username.) What I've typically seen is that when posting anything with an email address in it, it's an accepted practice to obscure it in some kind of simple way to avoid having the original address picked up by spammers who run scripts to search websites for anything that looks like an email address to send spam to.
(Admittedly, by this point spam filters have gotten good enough that I'm not sure how relevant this idea is anymore....)
fawx on Oct 4th, 2015 @ 08:22 AM
@polkakitty so uh that email does not seem to exists. did you misspell something or forget to add something. i did notice there is no .com .org.net at the end of website address on email.
fawx on Oct 4th, 2015 @ 08:15 AM
@polkakitty. sweet thx for info ill definitely do that =3
ezekiel_tyr on Oct 3rd, 2015 @ 03:25 PM
well damn dont look at this for a few days and news hits, though I will miss looking forward to new sets of furoticon cards I will be awaiting the online game so that i can really play a lot more with people other then just collecting cards that sit on the sidelines
polkakitty on Oct 3rd, 2015 @ 12:57 PM
@fawx - I actually had the same problem, funnily enough. If you email Callista at moc.nocitoruf@atsillac backwards, and send her whatever references you want to be used for your Owner, she should be able to sort it out.
fawx on Oct 3rd, 2015 @ 08:41 AM
OMG you all IM actually very happy that you all came up with this game to begin with!. I must say though im not sad that the prints will stop but happy, one because you all dont have to go through that stress,l and secondenly because I think for this type of TCG online is the best move. I cdant physically play the game because i know noone in the area that plays the game so i always have to wait for conventions i go to finally play. so playing this online will be much better. especially seeing the animations come to life and my own personal character an owner! Which reminds me my character went through a recent re design and i need to know who to talk to, if its not to late, to make sure my current design is the one that goes into the online game.
Raishi on Oct 2nd, 2015 @ 10:31 PM
Snowstorm - they're not as fun to collect, certainly, but on the other hand being able to actually play the game, any time, against friends all over the world, will make up for it, I think.
Sigil on Oct 2nd, 2015 @ 09:04 PM
For everyone worried that Furoticon will no longer be at conventions, Seppel specifically said:
"For those of you who love the physical game, we will still be supporting you by continuing to sell at conventions and hosting events, along with continuing our online tournaments."
So yes, physical cards are still relevant and it's great to play in person! I'm certainly keep a hold of all my 4 player decks since they're so fun to bust out at parties/game nights :)
CallistaSkip on Oct 2nd, 2015 @ 09:02 PM
Just a note: we still have plenty of cards that need to be sold, not to say the least of the new set that hasn't even been printed yet. We'll still be at conventions, though we may have to phase out a few that are small and not very productive for us. We will still be selling the physical cards for a while to come.
This isn't the end, full-stop. It's just notice that there won't be anything new in 2017 - still plenty of time from now.
Snowstorm on Oct 2nd, 2015 @ 08:55 PM
Sorry, but I maintain that digital cards are a complete crock.
polkakitty on Oct 2nd, 2015 @ 07:12 PM
Well, as sad as it is to see the physical cards being phased out, that does seem to be the way the world as a whole is going. And although the prospect of getting invested in a completely new platform is scary, it's not like that stopped me from buying some cards and jumping right into the very first Furoticon tournament ever, at Anthrocon 2009, without the slightest idea what I was doing. I just hope, if they end up making online-only sets, that there's still interest in commissioning original art for them, because the more recent Furoticon sets have what I'd consider to be by far the best art I've ever seen in a tabletop game, even if I didn't like my porn with fluffy muzzles and tails in it.
I suppose this is also a chance for Furoticon Online to get the attention it needs (which, given how long it's been delayed, it can't have been getting even before Callista had a baby.) If it comes down to choosing between the physical card game and Furoticon Online, this is probably the right choice in the long run. And if the beta is ready by the midpoint of 2016, like the latest update on Offbeatr says, they shouldn't ever even have to worry about not having anything new to show at an important convention.
@Triss - Well, if you get into Furoticon Online, it is planned to eventually include all the same cards from the physical sets, apart from some overly imbalanced cards from the first set (which, in my experience, even most people who've been playing long enough to have them don't usually use anyway, because they find it more interesting to come up with new concepts for decks using some of the newer cards and mechanics.)
Triss on Oct 2nd, 2015 @ 06:37 AM
Oh wow...guess I wasn't expecting this. Well it was really cool talking to you all at cons. Part of me really hopes some time you will re-print some of the cards for those of us that got in late.
Either way, it's been fun, hopefully we will see you around.
blizleopard on Oct 1st, 2015 @ 09:22 PM
I for one, will hold onto the cards I have and look at it as an investment in one little furry-to-be's future.
sirdan87 on Oct 1st, 2015 @ 08:39 PM
Every opportunity is a revolving door. I wish you guys with the best of luck for the future!
KeatonDawner on Oct 1st, 2015 @ 08:29 PM
Aww man! Will there still be Furo Events at Cons and whatnot? Or at least at the larger ones? MAN! I still havent gotten a chance to even play one Con Tourny >.< We'll miss you guys!
rainydaydance on Oct 1st, 2015 @ 07:44 PM
This makes me sad to see it go. I had just gotten a group of my friends into it to start playing and now its over. Life must go on I suppose.
LadySikerra on Oct 1st, 2015 @ 07:05 PM
I will say, this is a bittersweet announcement. I'm happy that you all are doing what is best for you at this time, and if that means no longer making print sets after Climax, so be it. I'm definitely excited that Furoticon Online is getting some serious work done! I only wish that I'd come to this community a little sooner and knew more people locally who played, because I do sometimes feel isolated with my collection of cards but no one to play with. Furoticon Online should expand my opportunities to play with others, but there's nothing like the feel of an actual physical card deck, and I will miss that. Oh, well, at least I can still enjoy the decks I do have (and hopefully I'll be able to buy more cards soon), and I'll come to treasure them all the more as this game moves into its next chapter.
Nezumi12 on Oct 1st, 2015 @ 12:53 PM
i will be sad to see this game go digital only. but it will make the collection of cards i do have that much more special and precious to me.
the art was amazing, the gameplay was well designed, and the stories were fun and entertaining. i look forward to seeing that amazingness poured into the online version.
i would also like to thank all of you at Tailkiss for this game. i am a big fan of games: card, board, and RPG. that fandom and love started me down the road of game design. i've come up with many over the past 24 years, but never had the confidence to do anything with them seriously.
after stumbling across Furoticon, i started putting more time and effort in to them. i now have several complete games done and ready to be published, thanks to the inspiration provided by your success.
Daralyn on Oct 1st, 2015 @ 12:23 PM
everything good ends once
you know... for me I would say I'm divided.
I never had enough money to buy all sets and because no one in my close neigbourhood plays I never actually had chance to play against real people.
in this matter I'm sad it is over and that I'll never proly finish whole set of cards
on the other hand, because of I was not able to play I was not able to keep up with game, and it became more and more complicated to understand and got into game...and as such my interest in game slowly dwindled...
anyway I have several decks and I still hope to be able to play with people in time
all in all...to make a phenomenon from something like this... was AMAZING feat
keep up the good work. Fandom is lucky to have people like you