Ever since we posted the checklist for Brundali Rail Heist, there's been one thing I keep hearing from the fans: "What do the new havens do?" "What about the havens?" "These new cards are cool, but what about the havens though?" Well, your voices haven been heard. Behold, the new havens!
Gorgeous, aren't they? I particularly like the new heights, how it visually distinct it is and how immediately it pops out at you. Might be my favorite heights we've printed to-date.
Alright, there's your update for today, join us again tomorrow for more updates...
I should stop being a tease.
We made two cycles of havens for this set. The first, as many of you have likely guessed, are dual-gender havens. Now some of you may expect something like the Fortune at Vell's End duals. The problem with that is that we've got a lot of skills in this set and not that many havens. So, we decided to mix up the triggers a bit.
Clickity-clack down the track, here comes lots and lots of havens!
So let's break these down a bit. Like the Vell's End duals, they cost 9 AP, and they produce either one gender point, or both under the right conditions. This time though, the state of the Furres they're looking at doesn't matter, only that you have at least 2. So it's all a numbers game this time around. Also keep in mind it says "or", not "and" with those skills, meaning you don't need both skills to get the bonus. Your Brundali Express with trigger with only Tireless Furres, and your Ellusory will get you both genders even if you only have a bunch of Meddlers with no Renegades. But, you need two Furre cards. Even though Cirosouyat and Salacca are both Tireless and Multi-Orgasmic, they won't trigger The Brundali Express on their own.
But wait, you may be saying, those are only uncommons. What about the rares? Well, when I mentioned on the spoiler thread that we're reprinting 4 old cards, immediately thoughts when to the double GP Havens from 1st and 2nd, and with good reason. Those cards are some of the best havens for the early-game and are highly sought-after. Well, we're not reprinting those.
"But Mage, you just said you aren't reprinting them. Gleaming Grasslands does exactly the same thing as Outer Moorlands. What gives?"
Well, yes. The Grasslands are a functional reprint of the original Outer Moorlands, meaning you can play a full 3 of each in a deck if you wanted. Why would we do this and not just reprint Outer Moorlands?
Let's pull the curtain back and give you all a little behind-the-scenes look at development. When we sat down to put this set together, we knew we wanted to bring the double-havens back. It'd been far too long since they've seen print and they're fantastic cards. But, we decided early on that a 5 ❤ cost didn't really fit each gender. The idea, of sorts, is that each of these Havens should have such a draw to their gender that there's a backlash.
Raw pleasure is a very Male thing, so only one of these havens was getting that, and if we just reprinted Outer Moorlands, that would put males at a disadvantage, since the other three genders could play with both the old and new havens.
That's right, the other genders' Havens do new things.
Breakdown and clarification time! Barren Beach locks you out from drawing, period. Even if you play Syrrah, Sukouri's Bonus, or Call Friends, you're prevented from drawing until the end of your next turn. Opponents can't make you draw either, so no Shared Experiences even. So make sure you've got stuff to play on your next turn before dropping this.
Pallid Peaks is a bit more straight-forward. You basically put your top-deck cards in the hands of your opponent. My advice is to follow this up with a Spread and Begging to reshuffle your deck. If you're in a free-for-all, you can choose who does the reordering, so choose the player you're not sending your Furres after. Remember, it says "opponent," so if you're in a team match you can't pick your partner.
Whispering Woods has the greatest opportunity for being used to your advantage. You have to Misplace 2 cards, which means there's a chance you'll lose your valuable cards. But this can be good! Any treats you misplace are fresh pickings for Troubled Tiger, and if you're running a Female-Otherkind deck, the misplace is just what you need for Cirosouyat and Salacca, Sex Addict, Reed, or any of the other couch-recovering cards!
Go all in! Brundali Rail Heist is available for preorder! Order your cards now!
Sorry, comments are closed for this article.
|dranson13 on Jun 29th, 2015 @ 02:40 PM|
hights makes my physics hurt
Zeneth_Starr on Jun 28th, 2015 @ 12:50 PM
Love the art in these.
And made my previous order for my bonus.
Gamerwolf85 on Jun 26th, 2015 @ 01:54 AM
The art is fantastic. The card effects are well balanced. Also I do like that the double gender havens have different drawbacks for each style. The multi gender havens are much more solid and playable. As alwaysgreat ideas on the new cards, and looking forward to seeing more wonderful cards and art work in the future.
LadySikerra on Jun 24th, 2015 @ 10:42 PM
These are definitely some of the most interesting havens I've seen in a while.
ezekiel_tyr on Jun 24th, 2015 @ 03:21 PM
dang all of the backlash just to get out a double hitting haven but still nice
cuddles on Jun 24th, 2015 @ 02:35 PM
Love the new home haven art.
Akaihyo on Jun 24th, 2015 @ 02:19 PM
Nicely set up, I like the variety of new havens.
Taz on Jun 24th, 2015 @ 01:14 PM
@polkakitty: Males' way of counteracting a loss of SP is to make their opponents lose SP faster. XP
See also: Pyrrhic Thrust (admittedly not necessarily a good card to use with Gleaming Grasslands).
polkakitty on Jun 24th, 2015 @ 11:59 AM
I can't believe the idea I just tossed out about Brundali having Male/Otherkind and Female/Otherkind variations of Fortune's dual-gender Havens was actually right, despite the fact that none of the new skills in Brundali involve changes to the state of a Furre that persist across turns and all of the new skills in Fortune did. But hey, requiring 2 Furres that have the right skills seems like a pretty reasonable substitute for requiring 1 Furre that has a certain skill and has actually used it.
@Kaia_Cougar - I'm not so sure about the penalty for Gleaming Grasslands being easier to deal with, because all the other genders have clear ways of counteracting their double havens' penalties. Otherkind can plan to spend all their resources the next turn on playing cards instead of drawing, Herms have plenty of ways to reshuffle their decks, or can just use Togetherness or Overdue Fines to accelerate their draws so they can easily just draw all 4 cards anyway, and Females have ways of bringing back cards from the couch (and it looks like in this set, they'll often be paired with Otherkind, who have even more ways of doing that.) But Males have an extremely hard time recovering Stamina; in fact, the only pure Male card that can recover player Stamina at all is the long out of print Eiko.
However, considering that Males have most of the skills that you can pour more GP into for a bigger effect, they probably stand to benefit the most from the extra GP. And I think it's actually a really cool idea for each of the 2-GP havens to have its own strategic concerns rather than having them be exactly equivalent.
Nezumi12 on Jun 24th, 2015 @ 11:38 AM
new possibilities and beautiful artwork.
how could this be bad?
that was rhetorical, you can shut up now. :P
Kaia_Cougar on Jun 24th, 2015 @ 08:24 AM
Love the new Moorlands. And very interesting with the double gp cards. Though I still think 5 pleasure might be easier to swallow than some of those, depending on the deck.
blizleopard on Jun 24th, 2015 @ 08:21 AM
I now see what someone meant in the forums previously about how I would be interested to see some of the new haven types coming with Brundali.