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(Big news! Oct 18th, 2016)
NEW GAME NOW LIVE! Furoticon: College Adventures! Free-to-play!
We promised Furoticon: College Adventures three years ago, and we've finally got it done! Not only will you play as Sebastian and Strawberry in a quest... (Read More)
(Sep 12th, 2017)
The complete ORAL College lore!
(Jul 20th, 2017)
Announcing the final Furoticon set: Climax 2!
(Jun 30th, 2016)
Furoticon: Climax visual spoiler!
(Mar 19th, 2018)
Bonus cards #24 and #25 and #26 and #27!
      by Seppel

We have four more promo cards for you today!

Special thanks to Gelature for finding them in the wild!

There's more to come, and we'll be revealing them as soon as someone posts that they've received it!

As a reminder, you receive a promo card for every $20 in cards you spend in the Card Shop!

NEW: Since so many people have been asking if the last promo cards can be purchased as a set, we will be releasing a promo card bundle containing promo cards #16 - #31 once all the cards have been revealed. There's 4 more cards to find until we release the bundle!

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LadySikerra on Mar 20th, 2018 @ 01:45 PM
Ooh, definitely looking forward to that promo card bundle. I love the full art cards!

ezekiel_tyr on Mar 20th, 2018 @ 01:19 PM
i must collect them all if not at least the bunny

cuddles on Mar 19th, 2018 @ 07:15 PM
Nice to know of the promo bundle.

(Mar 14th, 2018)
New Game Update #2: Designing, Prototyping, and Playtesting - Oh My!
      by Callista Skip

It's been a couple weeks since our last update, and so much has already happened!

I'm excited to fill you in on what's been happening here, but first I want to let you know that we're going to commit to at least two updates a month so everyone will be on the same page as we continue to develop this new game. These updates won't always be right at the beginning and mid-point of the month, but they should be close enough.

Okay, moving on to the meat of the matter:

Working Title: Game System X

The game doesn't have a name! We've got some ideas of what direction we want the new game to be called (hint: it won't sound like a convention title gone awry), but nothing has stuck yet.

What we have done is:

* developed a new game system - Taz, Tegome, Seppel, and new developer Astrid have all been thinking and writing up a storm, which has resulted in an excellent new game system, which we've used to...

* created a new prototype, which is just printer paper in card sleeves, but it's enough to get it out and...

We've blurred this prototype, since it's already outdated. We don't want to give you the wrong idea!

* started alpha playtesting with friends and family, which is the first step that all game designers have to do with their work.

This has been an incredible task for our game designers so far, and they are just absolutely killing it every day, it's seriously awesome to behold.

New Factions

While we start to compile this initial playtesting feedback, we've also been hard at work on creating a new mechanical theme for the game, complete with new factions.

Furoticon's original factions - Male, Female, Herm, and Otherkind - presented an incredible strain on me and the design team to come up with a diverse and well-thought out cast of characters and still stay stuck in the relatively narrow boxes of gendered bodies (or vegetation. or statues. etc.).

Trying to maintain our values of sex-, gender-, body-, etc.-positive was sometimes hampered by the continual need to fit our characters into these molds. Additionally, it was hard for our fans to create decks that both featured the characters they loved alongside the mechanics they liked to play the most. In order to fix this problem, we've had to move away from this theme and take a different approach.

I'm pleased to be able to introduce our new four factions:

Full of energy, these characters are very direct
in what they want, and how they want it!

These characters have lots of ideas of how they
can please you; they are fast and vivacious partners.

While sometimes a bit of a tease, these characters
like to get you riled up and ready for action.

Welcoming and enticing, these characters crave
attention before they really shine in the bedroom.

And, Finally...

The results of the last poll were so heartening and supportive.

Thank you to everyone who volunteered for playtesting so far, we will absolutely drop you a line once we've finished our alpha testing and are all set up to beta test on Tabletop Simulator.

(For the few of you who aren't interested in using Tabletop Simulator but are otherwise interested in playtesting, we will keep you informed as to the status of a Print'n'Play once we're at that point!)

I look forward to our next update, which, to be fair to my "twice a month" promise, will be before the end of March :)

Let us know in the comments or chat what personality type best matches you!

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Seppel on Mar 19th, 2018 @ 09:24 AM
Thanks for all your input! As we get closer to a beta playtesting group, we will be able to provide more input as things shape up. :D

cuddles on Mar 18th, 2018 @ 06:41 PM
Really loved the characters in Furoticon. Would love to read about the mechanics that the factions have to offer.

Mess on Mar 16th, 2018 @ 04:21 PM
He he he the Flirty Symbo looks like a ballsack

(Feb 25th, 2018)
New Game Poll Results, Discussion, and Follow-up Poll!
      by Callista Skip

Hey there everyone!

We wanted to touch base now that we've received over 100 responses on last week's poll. Given the bulk results, we think we've got a very good idea of what our core audience is interested in going forward, and we've measured that response against our own interests and current game ideas.

The result is a game that Seppel, Tegome, and Taz are already in development mode on! It's hard to slow them down once they've hit a good idea, and this is one that we believe will be even more successful than Furoticon!

Let's break it down:


We're abandoning the trading card game (TCG) format in favor of an expandable card game (XCG) format. XCGs have core sets, expansion packs, and deluxe expansions, but do not utilize a random distribution of cards, which means that collecting all the cards necessary to play or own will be much more straightforward. (There will still be a "collecting" element if you'd like to own multiple copies of any single card, of course.)

There was almost an even split between desiring a competitive vs cooperative game on the poll. What the designers have decided is that they're going to create a base competitive gameplay, and they will leave the door open to a cooperative model once the base game is done.


TCGs in general favor people who are already familiar with a TCG gameplay style, and Furoticon definitely fit into that mold, which meant that TCG beginners ended up paying the educational price.

This new game rejects the core TCG concepts in favor of a never-before-seen deckbuilding experience. The strongest piece of Furoticon's gameplay is the bed step, and so the designers are porting that particular piece to the new game system. This means that there will be some familiar dueling aspects to the new game!

Art & Theme

Over 80% of you decided that you just HAVE to have an adult-rated game! I'm not going to lie, I honestly assumed that if given the chance to start over, you all might decide to go in a different direction - and, to be fair, just over 12% did ask for a more modest "pin-up" style of art.

Then there were the results of the type of stories you'd like to see - just over 55% of the vote went to brand-new content! And, finally, a full 60% want us to stick to fully furry fun.

What this means for me, as Tail Kiss Studio's in-house author and main content creator, is that I'm gonna be able to delve into worlds and characters that I've put off for the last few years! I've already got a great plot line in mind for the new game, which brings us to...

What's The Next Step?

The designers are doing what they do best at the moment; the new game will take another few weeks to be put together. Then there will be a call for playtesting - we are already planning on using Tabletop Simulator, so you will be able to play on-line!

Here's the plain and simple truth, though - it is expensive to print these cards. When we stopped creating new Furo sets, we largely automated our usual processes, which meant paying people to attend conventions for us and to handle shipping product every week. We simply do not have the same financial stores that we used to.

In the past, we used to take on the bulk of the financial risk when printing the sets and then used preorders to fill the coffers again. This meant sometimes taking out loans and relying on credit cards for everyday purchases, but that debt was usually short-lived. Now that we have little ones to feed, that sort of debt is no longer a comfortable risk.

This Is Where You Come In

We will be running a crowdfunding campaign upon completion of playtesting.

Our goal is to have the game completely functional and capable prior to the campaign. We will be financially handling some things - including a new logo for the (as-of-yet unnamed game) and graphic design for the new card layouts, etc.

But everything else will be up to our community and your support, up to and including new art for the cards. We have already determined the cost of printing based off of what we've paid for old sets plus a reasonable rate of inflation. We already have a concept of how many individual cards will need art, so we have an idea of a base art budget. There will be an update later on that details what to expect for these numbers and the campaign.

In the meantime, complete this short poll to let us know how you might be able to support the future campaign!

Thank you all so much as we continue to move forward in development!

Sorry, comments are closed for this article.


LadySikerra on Feb 27th, 2018 @ 03:50 PM
I'm finally in a place financially where supporting a Kickstarter or something of that nature would definitely be doable for me, so whenever you all get that up and running, I'll be more than happy to chip in!

CallistaSkip on Feb 27th, 2018 @ 07:12 AM
@Nezumi - Support comes in lots of different forms. Playtesting can get pretty intense, and I definitely appreciate that you're more practical in your abilities than hopeful!

@Ezekiel - XD

@cuddles - Hopefully the crowdfunding campaign is just one piece of the puzzle!

cuddles on Feb 26th, 2018 @ 05:57 PM
Trying to get some promos right now, but after that I will give what I can to help this game out.

(Feb 23rd, 2018)
Bonus cards #21 and #22 and #23!
      by Seppel

We have three more promo cards for you today!

Special thanks to BasilGRagu for spotting them in the wild!


There's more to come, and we'll be revealing them as soon as someone posts that they've received it!

As a reminder, you receive a promo card for every $20 in cards you spend in the Card Shop!

Sorry, comments are closed for this article.


ray35 on Feb 26th, 2018 @ 07:23 PM
super cool

cuddles on Feb 26th, 2018 @ 05:46 PM
Got to get a few. Wondering how many promos are out there.

Nezumi12 on Feb 24th, 2018 @ 04:12 PM
Woohoo! i got a mention :) (btw, BasilGRagu isn't my real name lol)

i love the art of Dray of Squirrels. as someone pointed out on the Discord, you can finally see how nice a butt the one in the lower right has.

i also noticed that there's Sweet Sue and Sour Samantha for characters. makes me want to make a Sweet and Sour deck :)
*starts digging through cards*

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