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(Jul 17th, 2014)
Havens of Fortune! 9 new card previews!
      by Seppel

Every Furoticon set needs Havens!

If you've received your Fortune at Vell's End cards already, you might've been able to piece everything together (if not, just wait a few more days -- we finished sending out all the preorders yesterday!)...


Forests is a Home Haven (The word "Home" just means you can have as many copies of the card in your deck as you'd like, instead of the normal limit of 3 copies in a single deck.) A Haven is a genderless card that supplies you with resources, and sometimes some special skills.


There are only four Home Havens in Furoticon. Each supplies you with a different type of gender point (GP) at the beginning of your turns. (Moorlands give you Male Points, Forests give you Female Points, Heights give you Herm Points, and Outskirts give you Otherkind Points -- see what we did with the first letter of each Home Haven?)

You get 10 Action Points (AP) per turn, and the cost to play a card is in the upper-right corner. Each of the Home Havens costs 4 AP to play, and they stay in the scene after you play them.


But wait... I mentioned something about being able to "piece everything together."


Don't these locations look a little familiar?

They should if you've been following the Fortune spoilers!



Let's find the rest of the pieces!

Each of these special Havens will cost you all 10 of your AP to play, but the benefit of getting 1 extra AP in addition to 1 gender point (plus not needing to draw two separate cards for each of those points) makes these cards a smart choice if your deck can handle them.

On your next turn after playing one of these Havens, you'll refill to 11 AP instead of your normal 10 AP, plus the 1 GP! If you had two of these in the scene, you'd refill to 12 AP!

"That's cool, Seppel, but where's Vell's End?"

Oh, that city where the primary story takes place? The one whose name is in the title of the set?

Hmm, I have it around here somewhere...


To play Vell's End, you'll need conductors. Those conductors need 4 spare energy counters between them. You'll also have to spend a measly 6 AP.

Your reward? 3 AP. Doesn't seem like a lot? Well, there's a good reason this is a rare card! Imagine having 10 AP is like running at 100% speed. Suddenly you get 3 extra AP per turn, and now you're running at 130% speed! If you were running laps around a track, you'd lap your opponent after 4 turns!

AP boosts are important -- they slow you down in the early game, but late in the game, you'll take many more actions than your opponent!


Fortune at Vell's End is available! Get your cards now!

Sorry, comments are closed for this article.


Zeneth_Starr on Jul 18th, 2014 @ 11:54 AM
I really like that they are the map. But I still think you should make the map available as a game mat or something. And Asti's bed should be a game mat too.

Taz on Jul 18th, 2014 @ 08:24 AM
@polkakitty: The blue ones were the most obvious to me. This is why I mentioned Marik specifically in my earlier comment: he's the guy in charge of what the cards themselves look like. :)

Sasaya on Jul 18th, 2014 @ 05:04 AM
@Kaia Nevermind then, statement withdrawn. Can't wait to see the rest of the Havens.

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