Let's get into detail about how all these supernatural Conductors work!
Conductor is an easy-to-understand skill. There's two parts to the skill:
1) A Conductor enters the scene with energy counters on it. So when Sev enters the scene, you place 5 counters on him. (You can use gems or dice as counters.)
2) A Conductor can conduct by removing an energy counter from its card. This is how a Conductor uses its power. Look at Sev's last skill. See where it says "Sev conducts"? That means you just remove a counter from him in addition to the other costs for the skill. Simple!
So Conductors have limited use of their powerful skills. This is pretty cool, but very straghtforward. We want you to give you the resources to shape your own harem into the best there is. Instead of holding your hand and showing you the path, we want you to discover the path. Take a look at Pent-up Koobaba.
Now, wait a second. Shi's a conductor, but... how does shi conduct? How do you get that +5 to all PEs?
In any apprentice's deck, Koobaba would just enter the scene and start swinging with the rest of the harem. But a Grand Conductor knows that there's more to Conducting than what's on a single card:
Oh! The pieces have come together!
In addition to paying Conductive Thrust's cost (4 AP and 1 Male Point -- very cheap!) you make one of your Conductors conduct, and give 10 pleasure to a Furre of your choice! That's right -- this card is for Conductors only. No other Furres can wield this type of sexual power!
Either Sev or Koobaba could be the one who conducts in this case (and if Koobaba does it, shi gets +5 to all PEs!). Notice the difference in the rules text -- Sev conducts vs. conduct once. In the first instance, only Sev can conduct; in the second, any Conductor Furre you control can satisfy the conduct requirement.
And we've only scratched the surface of what Conductors can do.
Command your opponents with Grand Conductors -- Fortune at Vell's End preorders begin June 1st!
Sorry, comments are closed for this article.
|Zeneth_Starr on May 25th, 2014 @ 09:52 AM|
Oooh!! So many strategies. I'm absolutely giddy as a schoolgirl (With a crush on her hot Chem Teacher).
Evandill on May 25th, 2014 @ 08:22 AM
I really want this set now these conductors looks amazing!
Will we get an all conductor (or at least condutor-focused) starter deck?
Lafitte on May 24th, 2014 @ 11:53 PM
Oh, there's that giraffe! Glad shi really is a character, and one that's going to be pretty necessary to conductor decks, too. Though strategy wise, I'm expecting there to be ways to move conductor points around, too, like pain counters.
Kaia_Cougar on May 24th, 2014 @ 10:58 PM
I cannot stop giggling every time I see conductive thrust. You guys are terrible in an awesome sort of way.
sirdan87 on May 24th, 2014 @ 10:45 PM
Very awesome. New skills means more strategy. Can't wait to see more.
Nezumi12 on May 24th, 2014 @ 07:16 PM
hopefully there are going to be furres (and/or havens) that can do this as well. ideally to opposing conductors as well.
your opponent's Sev giving you grief? force him to blow his energy and watch him slink off to nap.
BlueJay on May 24th, 2014 @ 06:53 PM
"Heated for her pleasure."
I see Tail Kiss will be marketing its own line of condoms soon.
yuko on May 24th, 2014 @ 05:31 PM
I love the new cards
Taz on May 24th, 2014 @ 05:26 PM
"Instead of holding your hand and showing you the path, we want you to discover the path."
>Proceeds to hold your hand and show you the path.