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(Aug 15th, 2013)
Minideck Preview: Boy Toy's Sophomore Year
      by Seppel

We've been bad. One whole week without any news updates. And barely any porn on the front page! It's time to fix that!

Today we'll take a look at the Male Minideck from Welcome Freshmen!

In the Male Minideck, Boy Toy's Sophomore Year, your deck focuses on dealing your opponents a swift orgasm!

...

Take Dr. Zigfeld, for example:



No, really, take him as soon as he enters the scene, for 2 pleasure.

And your opponent can't avoid that 2 pleasure, either. When you have an esteemed voice, a strong knowledge of history, and a huge raptor cock, he's irresistible!

You'll see a lot of direct pleasure going on!

...



Campus Darkroom is a Haven card. Havens give you additional resources, and they sometimes give you extra skills.

Normally you start a turn with 10 AP, but with Campus Darkroom, you'll get 1 extra AP on each of your turns. A 1 AP bonus is standard on many Havens.

What isn't standard is Campus Darkroom's special skill -- if any player has 5 or less stamina, you can exhaust Campus Darkroom (turn it on its side; that's what the EX symbol means), to give that player 1 pleasure!

At the beginning of your turn, after you refill to 10 AP plus AP and GP from your Havens, you can spend 1 AP to refresh everything you control in the scene (turn everything face up like it originally was -- exhausting cards is a rule designed to make it so you can only use certain skills once per turn).

In a nutshell, if you can get an opponent down to 5 stamina, you're 5 turns away from winning the game!

That's great, but 25 stamina is far away from 5 stmaina! Dr. Zigfeld only takes away 2 directly, and even if he swings in for 4 pleasure (a Furre that enters bed and makes it to the opponent gives pleasure equal to its highest PE [Pleasuring Experience -- the four numbers below the stamina heart icon], so Dr. Zigfeld would give 4 pleasure), that only brings your opponent down to 19 stamina!

You're going to need to do something rough to your opponent.

You're going to have to play risky.

You're going to have to be downright pyrrhic.

...




Wow.

Pyrrhic (pronounced peer-ick) Thrust pushes everyone closer to the endgame. It's the ultimate card that says, "Screw strategy; let's fuck!"

Be very careful with this card. A pyrrhic victory is a victory considered to have set you back more than you gained by achieving the victory. If your opponent is at 10 stamina and you're at 12 stamina, playing Pyrrhic Thrust will make you both orgasm! The game will be a draw. And if there's a third opponent still around with 15 stamina, you've just made him win the game!

However, if you have 13 stamina, and all three of your opponents have 12 stamina, Pyrrhic Thrust is just enough to bring all three of your opponents to orgasm.

Make sure you have at least 13 stamina remaining before you play Pyrrhic Thrust.

Got it? Good!

We'll explore another minideck tomorrow!

Welcome Freshmen is available now! Get your copy of the 4-player starter set full of college shenanigans now!

Sorry, comments are closed for this article.

13 comments:

Carousel on Aug 20th, 2013 @ 06:40 AM
Interesting. I just tore apart all the decks to put them into my collection honestly, but each seems to have some strategy already planned out.

captainbozo on Aug 17th, 2013 @ 07:31 PM
I can't wait for the next minideck preview :D

Snebze01 on Aug 17th, 2013 @ 02:33 PM
I have these mini-decks, but have yet to really have a close look at them. It's nice to know how they're intended to work!







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