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(Oct 15th, 2012)
Strawberry Playtesting Applications opening soon!
      by Seppel

Want to playtest the next set of Furoticon and win prizes? In a very short time, I will be opening up playtesting applications to playtest 3rd Vanilla: Strawberry!

Is there a card that's way too powerful? Is there some broken combo that ruins the game? Is there a card that costs too much for too little in return? Soon you'll have your chance to make a difference be a part of Furoticon!

Did we make the Rowdy Scouts too powerful?

Playtesting will run for six weeks, from November 2nd to December 14th (with a small break for Thanksgiving).

We will be running things a little differently this year -- we will be sending out weekly invitations for players to playtest. We've noticed that the majority of playtesters burn out after three weeks, so in an effort to keep the playtesting team going strong for the full six weeks, playtesters will be invited on three dates: November 2nd, 9th, and 16th.

Playtesting starts in 18 days!

Sorry, comments are closed for this article.


Shukumei on Oct 31st, 2012 @ 04:38 AM
Fingers crossed that I will get in. Should be fun.

Nivy on Oct 25th, 2012 @ 11:37 PM
I thinks it's pretty balanced. Love the fire in the art, quite literally makes the wolves "spark" my interest. :D

zacky351 on Oct 19th, 2012 @ 12:46 PM
@HakumeiAkira "Before you start throwing around the term newbie you should probably look at what people have to say. I mentioned Leonardo because he has the exact same SP and PEs as the Scouts for half the costs. Adding on Intimidating and a token seems reasonable to me in terms of how wolves work. And due to it's status as starter deck only and its cost of 10 AP and 2 Male GP making it so that unless you have a few extra havens when you play it you are open for attack for a turn Rowdy Scouts seems fine to me.

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