The Alphus wolves like to intimidate their foes, but we're going to focus on their other advantage today: pack mentality.
Call of the Wolves is a fairly standard Action you'll see in the Alphus' repertoire. Send out the smoke signal and they'll come to you! Three token Furres is a lot all at once, and the Wolves of Tanglebrook Starter Deck will keep you prepared to put them into play:
So you get three wolves from Call of the Wolves, but they are rather weak and easy to orgasm. Thankfully, the leaders of the Alphus packs know how to put their betas to good use:
Trum brings in three more Otherkin wolves with him, and he can put them to use immediately! Normally, you can't exhaust a Furre on the turn it comes into play, but that only applies to its own personal skills that have the exhaust symbol (). It's perfectly fine for Trum to exhaust the group right away!
With 6 wolves on your side, you could draw two cards every turn without paying more than 1 AP to refresh them all!
Intimidate your foes with the wolves of Tanglebrook!
Tribes of Tanglebrook will be released June 15th at Anthrocon! Preorder now!
Sorry, comments are closed for this article.
|Otlan on Jun 9th, 2012 @ 07:28 PM|
Hmmmm...Not sure how well something like this would work out...While haveing a bunch of Sheilds is nice, Unless you get lucky, I don't think being able to draw two cards is that Advintages.
sirdan87 on Jun 9th, 2012 @ 02:52 PM
Interesting way to rally your furrs and to overrun your opponent. Fear in the number of wolves coming at you all at once! An excellent card to help boost for wolves. Nice addition.
Crimsonred on Jun 9th, 2012 @ 01:24 AM
Imagine that with Canine Central... *shudders*
on Jun 9th, 2012 @ 12:47 AMOh, and! AND! Red Leader doesn't specify that you have to exhaust Wolves! Even better!!avalon487
on Jun 9th, 2012 @ 12:46 AMTokens AND card draw? I think I'm in love Tsumi
on Jun 8th, 2012 @ 11:57 PM@Schmuck_Noir Magic started doing it, they have tokens for Spirits and wolves and homunculi and zombies etcXei
on Jun 8th, 2012 @ 10:38 PMMan, I wanna see some Wolf vs Otter matches pretty badly now.Schmuck_Noir
on Jun 8th, 2012 @ 10:32 PMGotta say, I really appreciate you guys making seperate cards for the tokens. Can't think of any other card game that does that. And oooh boy, am I gonna relish them tokens.Rennec
on Jun 8th, 2012 @ 10:05 PMI can see tribes causing some interesting matches.Felidire
on Jun 8th, 2012 @ 09:09 PMI like this, allows more room for utility and furre cards in place of AP havens. These tokens are also good anti-rush material imo.HuskyRedz
on Jun 8th, 2012 @ 07:17 PMMore drawing power for otherkin!
keeup them refreshed until the end of the other players turn, then exhaust to draw :DPheenX
on Jun 8th, 2012 @ 07:00 PMman, the one card I can see being a disadvantage for wolves, is clusterfuckcaptainbozo
on Jun 8th, 2012 @ 06:58 PMI like the Otherkin wolf token a lot more than the Male one Moriarty
on Jun 8th, 2012 @ 06:53 PMOh wow more Otherkin card drawing power. Wolves will be cycling their decks rapidly.Tsumi
on Jun 8th, 2012 @ 06:52 PMGonna need to stock up on wolf token cards!