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(Mar 14th, 2018)
New Game Update #2: Designing, Prototyping, and Playtesting - Oh My!
      by Callista Skip

It's been a couple weeks since our last update, and so much has already happened!

I'm excited to fill you in on what's been happening here, but first I want to let you know that we're going to commit to at least two updates a month so everyone will be on the same page as we continue to develop this new game. These updates won't always be right at the beginning and mid-point of the month, but they should be close enough.

Okay, moving on to the meat of the matter:

Working Title: Game System X

The game doesn't have a name! We've got some ideas of what direction we want the new game to be called (hint: it won't sound like a convention title gone awry), but nothing has stuck yet.

What we have done is:

* developed a new game system - Taz, Tegome, Seppel, and new developer Astrid have all been thinking and writing up a storm, which has resulted in an excellent new game system, which we've used to...

* created a new prototype, which is just printer paper in card sleeves, but it's enough to get it out and...

We've blurred this prototype, since it's already outdated. We don't want to give you the wrong idea!

* started alpha playtesting with friends and family, which is the first step that all game designers have to do with their work.

This has been an incredible task for our game designers so far, and they are just absolutely killing it every day, it's seriously awesome to behold.

New Factions

While we start to compile this initial playtesting feedback, we've also been hard at work on creating a new mechanical theme for the game, complete with new factions.

Furoticon's original factions - Male, Female, Herm, and Otherkind - presented an incredible strain on me and the design team to come up with a diverse and well-thought out cast of characters and still stay stuck in the relatively narrow boxes of gendered bodies (or vegetation. or statues. etc.).

Trying to maintain our values of sex-, gender-, body-, etc.-positive was sometimes hampered by the continual need to fit our characters into these molds. Additionally, it was hard for our fans to create decks that both featured the characters they loved alongside the mechanics they liked to play the most. In order to fix this problem, we've had to move away from this theme and take a different approach.

I'm pleased to be able to introduce our new four factions:

Full of energy, these characters are very direct
in what they want, and how they want it!

These characters have lots of ideas of how they
can please you; they are fast and vivacious partners.

While sometimes a bit of a tease, these characters
like to get you riled up and ready for action.

Welcoming and enticing, these characters crave
attention before they really shine in the bedroom.

And, Finally...

The results of the last poll were so heartening and supportive.

Thank you to everyone who volunteered for playtesting so far, we will absolutely drop you a line once we've finished our alpha testing and are all set up to beta test on Tabletop Simulator.

(For the few of you who aren't interested in using Tabletop Simulator but are otherwise interested in playtesting, we will keep you informed as to the status of a Print'n'Play once we're at that point!)

I look forward to our next update, which, to be fair to my "twice a month" promise, will be before the end of March :)

Let us know in the comments or chat what personality type best matches you!

Sorry, comments are closed for this article.


Seppel on Mar 19th, 2018 @ 09:24 AM
Thanks for all your input! As we get closer to a beta playtesting group, we will be able to provide more input as things shape up. :D

cuddles on Mar 18th, 2018 @ 06:41 PM
Really loved the characters in Furoticon. Would love to read about the mechanics that the factions have to offer.

Mess on Mar 16th, 2018 @ 04:21 PM
He he he the Flirty Symbo looks like a ballsack

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