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(Oct 1st, 2015)
A Climatic Ending - Notes from the Developers
      by Callista Skip


Hey, everyone. There's been a lot of talk in the comment sections of the past several posts, both discussing the contents of the Duel Decks, and inquiring about the status of the game as a whole. I'd like to be the first one to say:

This will be the last print set that we develop in the foreseeable future.

As you all may remember, last year Seppel, Niko, and I welcomed a beautiful bundle of joy into our growing family. Our lives have changed drastically, not only in the past year (though that has been a big mountain to climb), but really ever since we released the first set in 2009.

Originally, this game was supposed to have been a hobby, something that Seppel could throw some fun game design ideas into, have a good laugh with his developer friends and fellow players, and then it would fade off until the next side project came along.

Instead, Furoticon became something that we took great pride in, and something we have ended up putting a LOT of work into. To be clear, this game is my full-time job, and has been for years now. We've all experienced some growing pains over the years, especially since we had very little experience in this industry when we started, but we eventually hit our stride. We definitely benefited from bringing together our amazing development team and Sigil's patience and skill as Art Director!

What made it all worth it - what made it fun, challenging, and ultimately one of the best experiences in my life - was you, the players and fans. Yeah, you, reading this! Every time you guessed one of my plot lines long before I gave away the big reveal (you know who you are!), every time you got excited for the next new release, every time I wrote something that made you find me at a convention just so you could geek out - that made everything worth it.

But despite all the amazing experiences we've had and growth not only as a game, but as developers... we're stuck in that weird in-between phase, where we either get bigger, or we start to stagnate. A printed game takes up a LOT of physical space, and a surprising amount of time. Putting together orders, organizing conventions, developing set mechanics, overseeing art production - there are months of daily work behind the scenes. We can figure out ways to stretch time and space, but we have to consider the best future for our family.

So, we're going out on a Climax.
I just need you, our supporters, our fans, to know what a true honor and pleasure it's been to be able to write and design for you.



When I first started developing Furoticon, I had no idea that it would get this big! I've been here for ten sets. Ten sets! That's over 1,000 unique Furoticon cards! And that's awesome.

But that awesomeness has consumed nearly a decade of my life, and I want to make more games. Callista was correct, there won't be any more paper Furoticon sets - but Furoticon is not ending! - it's just evolving.

We are going to be throwing our time and resources into finishing Furoticon Online.

Up until this point, I've had to stretch my time and resources between my family, a full-time job, and development of up to two sets a year. By making this conscious jump to supporting the development of the online game instead of splitting our energy, we're hoping to bring you more consistent development updates and also work towards an earlier release date. I will personally be updating the Furoticon Online website with more information on our progress as we continue to manage development.

Through the Online model, we'll be able to continue developing and releasing new sets, without the physical constraints that the printed game creates. This will help you all too, as it will give you a more ready forum to play the game whenever you want, with fans all around the world!

For those of you who love the physical game, we will still be supporting you by continuing to sell at conventions and hosting events, along with continuing our online tournaments. Your cards will still be relevant for years to come!

Thank you to everyone for all your support over the years. Every single one of you has inspired me in your own way.



Working with Furoticon has been one of the best things I've done in my time in the furry fandom.

Through my work with Furoticon I've been able to meet and work with a huge number of amazing artists. I've created characters and watched them come alive, and watched you folks love them as much as I do. I've gotten to contribute to a growing culture of inclusivity and visibility for marginalized sexuality and gender in games. I have loved working with Furoticon for the past 5 years, and I will miss it.

My personal goal for the last print set, Furoticon: Climax is to bring a fullness and completeness to the four timelines featured in the Duel Decks. I am so excited to write another chapter into each of these stories in Climax, and I hope you enjoy them!

I hope to work again with Tail Kiss Studio in the future, but this will be my last time working with Furoticon TCG. Thank you all for your support, for your comments and for your kind words through the years.

I hope to make this set the best I've worked on yet!


Our Other Developers:


My sentiments aren't much different from everyone else's. I've had some fun times, met some amazing people, and learned quite a lot, especially about game development. I'm honored that Seppel and Callista have allowed me to share this ride with them, helping to playtest everything from First Vanilla all the way to Climax (as dirty as that sounds), and I'm looking forward to helping Furoticon Online become the best it can be, too!

Shoutouts to my fellow devs - Mage, Taz, Bozo - and the myriad playtesters we've had over the years. Special kudos go out to Basque and Marik, two of the developers who worked on earlier Furoticon sets. Your contributions helped shape the game to be what it is today, and you two deserve your recognition. Keep on being awesome.

See you on Furo Online!


I remember first seeing this game over five years ago, 1st Vanilla cards being humbly peddled at a convention booth. Some friends convinced me to give it a shot and I found myself drawn in by the depth of the system, excitedly awaiting the release of Triskelion and even playtesting 2nd Vanilla after that.

It almost feels needless to say that I was floored when Seppel invited me to join development for what would become Tribes of Tanglebrook at the first Furoticon Gaming Weekend. I was smiling the entire return home--games are my passion, and I would be getting my first experience with game development!

This has been one incredibly wild ride and I would not trade any of it for the world. Of the card games I have played so far, Furoticon is currently the only one I even keep physical decks for any more.

Like all of you, I currently eagerly await the release of Furoticon Online and, more immediately, Furoticon Climax! I hope to see you all next playing one of these. <3


Well, it's finally happening. While it's sad to see the print sets go, this is for the best. We can finally take a step up from being a game played mostly at conventions, to one played whenever the mood strikes.

It has been a blast and a half working with the team here. I may have the least time clocked as a dev on the team, but I've been with the playtesters since back in Trisk. I want to thank all the veteran players for sticking with us through the years and all the new players who send your love our way. There's something strange and magical about this card game that you just don't find anywhere else.

Here's hoping you all stick with us as we take the plunge off the deep end into the wild world of online card games.


Play on and play hard. Help us make this a Climax to remember!
Signed ~ The Furoticon Developers

Sorry, comments are closed for this article.


JavelinChimera on Oct 5th, 2015 @ 09:17 AM
Been with you guys since the beginning (look, there are still posts on the forum about decklists from 1st Vanilla!) and I have to say, it's been amazing to see everyone take such a niche concept of a CCG as far as it has gone. I really wish I was able to play the physical game more often but I'm the type of guy that collects all sorts of card games whether they are still being released or not. No regrets, and I will definitely be topping up my collection once the new set drops!

Vemika on Oct 4th, 2015 @ 07:48 PM
I guess this also ties in with why there wasn't an FGW this year? Pity about that, though I'm thrilled to hear it means seeing the online game moving forward.

madmanchrispogo on Oct 4th, 2015 @ 04:11 PM

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